Kliff Macduff
Mercenary captain built for adaptable frontline play, blending quick dual-sword pressure with heavier greatsword finishers.
Leader of the Greymane Camp mercenaries, Kliff is trying to reunite his scattered company and find his missing brother after the Black Bear assault.





Compatible weapon classes currently tracked for this profile.
Weapon Swapping
Weapon swaps open rhythm transitions and reward faster pressure reads before the opponent can re-lock the lane.
Command Shouts
Callouts that coordinate lane pressure and restore control windows around weak engagement openings.
Grapples
Close-range catch-and-return moments that punish exposed movement decisions.
Aerial Finishers
Jump-started enders that convert short contact into sustained pressure windows.
Abyss Powered Counters
Reactive openings that let precise defense become a direct route to momentum.