The Ironclad
The last soldier of the Ironclads. Crushes foes with sword and flame against his will.
Crushes foes with sword and flame. Public-beta cards still reward controlled self-damage, draw from Exhaust lines, Vulnerable windows, and durable block turns.
Opening Plan
Take damage cards that end hallway fights quickly, but do not let the deck become all payoff. Early Ironclad needs one reliable block lane, one way to draw or exhaust, and a clear answer to multi-enemy turns.
Combat Rhythm
Check whether the next hand can produce the key push card before choosing a greedy attack turn. If the odds are thin, block first, then force the damage window after the shuffle improves.
Upgrade Lens
Prioritize cards that make unstable turns stable: cost compression, draw attached to damage, block that scales across turns, and cards that make Vulnerable or Strength matter immediately.
Route Check
Stabilize early, convert HP into tempo only when the next two turns are covered.
Avoid
Do not spend HP because the archetype allows it. Spend HP when it buys a kill, a relic path, or enough draw/control to prevent a worse turn later.
Calculator Prompt
Before a risky turn, ask whether the next block, draw, or damage card appears by turn two or three. If not, take the durable line.